DEFENSE MODE

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PRECISION CATCHES ONLY

Play casually where only the Defense is focused on catching 2 objects!

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Safety

  • Player Contact: Because multiple players compete to snag, players must play at their own risk.
  • No Unnecessary Roughness: No striking, kicking, hits, dangerous tackles, blindside blocks, or targeting the head or neck of another player.

Set up

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 or 3v3
  3. Teams start on opposite sides. This is a 360° game, so move anywhere as soon as the toss is up.

Rules

Offense (Tossing Team)

  • Expand the Caddy completely and load the ball before each toss.
  • Toss the loaded Caddy at least 10 feet high onto the landing zone to "stack" ribs and "pop" the ball out of the Caddy.
  • Important: Players are not allowed to touch the Caddy while it is on or above the table.

Defense

  • Coordinate to snag both the Ball and the Caddy away from the table before they touch the ground.
  • If the toss misses the table, the defense can bump the Caddy one time to pop the ball out and catch for a point.
  • Important: Players are not allowed to touch the Caddy or Ball while it is on or above the table.

Teams alternate tossing after every play.

What Happens

  • Offense Tossing: The offense should really focus on precise tosses that will earn stack points and shoot the ball.
  • Defense Catching: The defense must coordinate as a team to catch both objects away from the table prior to them touching the ground.
  • Foul: If a player touches the Caddy on or over the table, this is a foul and can result in a re-throw.

What Things Mean

  • Live: A play is considered "live" when the Caddy lands accurately on the landing zone and the Ball or Caddy moves away from the table.
  • Dead: A play is "dead" if the Caddy hits the table edge, misses the table entirely, or the Ball and Caddy both remain on the table.
  • Fault: If a player's first toss is "dead," they are allowed one re-throw.
  • Stacked Rib: An inner rib of the Caddy is considered "stacked" when it has completely collapsed, and the Caddy remains on the table. Points range from 1 to 4 stacked ribs.

Scoring

Offense (Tossing Team)

  • Stack Point: +1 point for each fully collapsed rib on the Caddy if it remains on the table.
  • Ground Ball: +1 point if the ball touches the ground.
  • Ground Caddy: +1 point if the Caddy touches the ground.

Defense

  • Snag Points: +1 points if you successfully bump the ball out of the Caddy on a missed toss and catch it.
  • Stack points and Grounded Caddy/Ball points do not count on Bumps.

Cancellation scoring is used after every toss.

Play to 11 or 21 points. You must win by at least 2 points.

Ages 21+

Caddy Flip games are not "drinking games." If you choose to spice it up, drink and play responsibly.

Defense

  • 1 sip for every rib stacked by the offense.
  • Finish your drink if the offense lands a full stack (all ribs collapsed).

BEFORE YOU START

Use these tips as you learn!

VISUAL STEPS

Split Teams Around a Landing Zone

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 or 3v3
  3. No sides - this is a 360° game!

Load It

Before each toss, the Tossing Team will:

  1. Expand the Caddy completely
  2. Drop the ball in the big hole
  3. Lightly push from the inside to make it stick

NOTE - do not load directly into the small hole from the outside.

Toss It

Toss the loaded Caddy onto the landing zone to pop the ball out.

HEIGHT IS YOUR FRIEND... 10'+ HIGH!

Spiral - more pops, less lobs, hard to stack.

Flip - random pops, lobs and stacks

Pop or Lob It

Land it accurately to eject the ball out and start the play.

  • Popped Ball: Ball shoots out fast!
  • Lobbed Ball: Ball lobs out slowly.
  • Dead Play: The Ball and Caddy don't leave the table.

Hitting the edge doesn't count and ends the turn.

Bump A Miss

If the Caddy is going to miss the landing surface, the defense can bump the Caddy one time to pop the ball out.

  • Use any body part to bump it
  • If the ball is caught by the defense, they will earn +1 point
  • Stack points and Grounded Caddies/Balls will not count on volleys

Snag It

The defense must catch both objects before they touch the ground, or give up points.

  • Catch the Ball in the air.
  • Catch the Caddy in the air.

+1 point to tossing team for each object that is grounded.

Stack It

Stack points earn max points!

EACH rib that is FULLY collapsed is +1 point to the tossing team

  • Stacks range from 1-4 ribs
  • The Caddy must stay on the table to count

No player can touch the Caddy on the table!

Score It

Since both teams can score on a given turn, use cancel scoring before switching tossing teams.

Winner!

First team to 11 wins!

  • Must win by 2 or more.
  • Play to 21 for longer games.
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