DEFENSE MODE

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PRECISION CATCHES ONLY

Play casually where only the Defense is focused on catching 2 objects!

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Set up

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 or 3v3
  3. Teams typically stand on opposite sides, but this is a 360° game, so you can be anywhere.

Rules

Offense (Tossing Team)

  • Expand the Caddy completely and load the ball before each toss.
  • Toss the loaded Caddy at least 10 feet high onto the landing zone to "stack" ribs and "pop" the ball out of the Caddy.
  • Important: Players are not allowed to touch the Caddy while it is on or above the table.

Defense

  • Coordinate to snag both the Ball and the Caddy away from the table before they touch the ground.
  • If the toss misses the table, the defense can bump the Caddy one time to pop the ball out and catch for a point.
  • Important: Players are not allowed to touch the Caddy or Ball while it is on or above the table.

Teams alternate tossing after every play.

What Happens

  • Offense Tossing: The offense should really focus on precise tosses that will earn stack points and shoot the ball.
  • Defense Catching: The defense must coordinate as a team to catch both objects away from the table prior to them touching the ground.
  • Foul: If a player touches the Caddy on or over the table, this is a foul and can give a re-throw.

What Things Mean

  • Live: A play is considered "live" when the Caddy lands accurately on the landing zone and the Ball or Caddy moves away from the table.
  • Dead: A play is "dead" if the Caddy hits the table edge, misses the table entirely, or the Ball and Caddy both remain on the table.
  • Fault: If a player's first toss is "dead," they are allowed one re-throw.
  • Stacked Rib: An inner rib of the Caddy is considered "stacked" when it has completely collapsed, and the Caddy remains on the table. Points range from 1 to 4 stacked ribs.

Scoring

Offense (Tossing Team)

  • Stack Point: +1 point for each fully collapsed rib on the Caddy if it remains on the table.
  • Ground Ball: +1 point if the ball touches the ground.
  • Ground Caddy: +1 point if the Caddy touches the ground.

Defense

  • Snag Points: +1 points if you successfully bump the ball out of the Caddy on a missed toss and catch it.
  • Stack points and Grounded Caddy/Ball points do not count on Bumps.

Cancellation scoring is used after every toss.

Play to 11 or 21 points. You must win by at least 2 points.

Ages 21+

Caddy Flip games are not "drinking games." If you choose to spice it up, drink and play responsibly.

Defense

  • 1 sip for every rib stacked by the offense.
  • Finish your drink if the offense lands a full stack (all ribs collapsed).

BEFORE YOU START

Use these tips as you learn!

VISUAL STEPS

Split Teams Around a Landing Zone

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 or 3v3
  3. No sides - this is a 360° game!

Load It

Before each toss, the Tossing Team will:

  1. Expand the Caddy completely
  2. Drop the ball in the big hole
  3. Lightly push from the inside to make it stick

NOTE - do not load directly into the small hole from the outside.

Toss It

Toss the loaded Caddy onto the landing zone to pop the ball out.

HEIGHT IS YOUR FRIEND... 10'+ HIGH!

Spiral - more pops, less lobs, hard to stack.

Flip - random pops, lobs and stacks

Pop or Lob It

Land it accurately to eject the ball out and start the play.

  • Popped Ball: Ball shoots out fast!
  • Lobbed Ball: Ball lobs out slowly.
  • Dead Play: The Ball and Caddy don't leave the table.

Hitting the edge doesn't count and ends the turn.

Bump A Miss

If the Caddy is going to miss the landing surface, the defense can bump the Caddy one time to pop the ball out.

  • Use any body part to bump it
  • If the ball is caught by the defense, they will earn +1 point
  • Stack points and Grounded Caddies/Balls will not count on volleys

Snag It

The defense must catch both objects before they touch the ground, or give up points.

  • Catch the Ball in the air.
  • Catch the Caddy in the air.

+1 point to tossing team for each object that is grounded.

Stack It

Stack points earn max points!

EACH rib that is FULLY collapsed is +1 point to the tossing team

  • Stacks range from 1-4 ribs
  • The Caddy must stay on the table to count

No player can touch the Caddy on the table!

Score It

Since both teams can score on a given turn, use cancel scoring before switching tossing teams.

Winner!

First team to 11 wins!

  • Must win by 2 or more.
  • Play to 21 for longer games.
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