BLITZ MODE

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NOT FOR THE FAINT OF HEART

Get rowdy with this football twist! Play tackle, two hand touch, or with flags and stay strong!

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Safety

Safety

  • Player Contact: Because both teams can snag and will be stopping the blitz, players must play at their own risk.
  • No Unnecessary Roughness: No striking, kicking, late hits, dangerous tackles, blindside blocks, or targeting the head or neck of another player.

Set Up

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 up to 3v3
  3. No sides - this is a 360° game!

Rules

Offense (Tossing Team)

  • Expand the Caddy completely and load the ball before each toss.
  • Toss the loaded Caddy at least 10 feet high onto the landing zone to "stack" ribs and "pop" the ball out of the Caddy.
  • Earn points by competing to snag the ball first and return it back to the table before getting tagged by the non recovering team.
  • You can snag the ball in the air or on the ground.
  • Your teammates can help block when returning the ball back to the table.
  • Important: Players are not allowed to touch the Caddy while it is on or above the table.

Defense

  • Earn points by competing to snag the ball first and return it back to the table before getting tagged by the non recovering team.
  • You can snag the ball in the air or on the ground.
  • Your teammates can help block when returning the ball back to the table.
  • Important: Players are not allowed to touch the Caddy while it is on or above the table.

Teams alternate tossing after every play.

What Happens

  • All Players Go For The Ball: All players should be watching the toss and trying to predict the shot. Then players battle to snag the ball first. So move around, box out and position yourself well!
  • Stopping the Blitz: The ball return (the blitz) can be stopped when a player from the non recovering team tags the ball runner. This may be played using flags, two hand touch, or with tackles when wearing proper equipment.
  • Foul: If a player touches the Caddy on or over the table, this is a foul and can result in a re-throw.

What Things Mean

  • Live: A play is considered "live" when the Caddy lands accurately on the landing zone and the ball successfully pops out of the Caddy.
  • Dead: A play is "dead" if the Caddy hits the table edge, misses the table entirely, or the ball remains inside the Caddy.
  • Fault: If a player's first toss is "dead," they are allowed one re-throw.
  • Stacked Rib: An inner rib of the Caddy is considered "stacked" when it has completely collapsed, and the Caddy remains on the table. Stack points range from 1 to 4.

Ages 21+

Caddy Flip games are not "drinking games." We do not recommend playing this mode under any influences - please opt for different game modes.

BEFORE YOU START

Use these tips as you learn!

VISUAL STEPS

Split Teams Around a Landing Zone

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 up to 3v3
  3. No sides - this is a 360° game!

Load It

Before each toss, the Tossing Team will:

  1. Expand the Caddy completely
  2. Drop the ball in the big hole
  3. Lightly push from the inside to make it stick

NOTE - do not load directly into the small hole from the outside.

Toss It

Toss the loaded Caddy onto the landing zone to pop the ball out.

HEIGHT IS YOUR FRIEND... 10'+ HIGH!

Spiral - more pops, less lobs, hard to stack

Flip - random pops, lobs, and stacks

Pop or Lob It

Land it accurately to eject the ball out and start the play.

  • Popped Ball: Ball shoots out fast!
  • Lobbed Ball: Ball lobs out slowly
  • Dead Play: Ball doesn't come out

Missing the table or hitting the edge doesn't count and ends the turn.

Volley A Miss

If the Caddy is going to miss the landing surface, any player can bump the Caddy one time to pop the ball out.

  • Use any body part to bump it
  • The ball is live for everyone to recover when it comes out
  • Stack points will not count on volleys

Snag It

All players race to snag the ball first.

  • Snag the ball in the air or on the ground +1 point

Recover It

Battle to return the ball back to the table for extra points.

  • Block for your ball runner
  • Or battle to tag and stop the Blitz

Stack It

Stacks earn max points! (1-4 points)

+1 to tossing team per full rib stack

  • Ball must come out of the Caddy
  • Caddy must stay on the table
  • No player can touch the Caddy on the table

Score The Blitz

Since both teams can score on a given turn, use cancel scoring before switching tossing teams.

Winner!

First team to 11 wins!

  • Must win by 2 or more.
  • Play to 21 for longer games.
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