BLITZ MODE

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NOT FOR THE FAINT OF HEART

Get rowdy with this football twist! Play tackle, two hand touch, or with flags and stay strong!

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Safety

  • Player Contact: Because both teams can snag and will be stopping the blitz, players must play at their own risk.
  • No Unnecessary Roughness: No striking, kicking, hits, dangerous tackles, blindside blocks, or targeting the head or neck of another player.
  1. Play on solid elevated surfaces
  2. Create teams of 2v2 up to 3v3
  3. No sides - this is a 360° game!

Offense (Tossing Team)

  • Expand the Caddy completely and load the ball before each toss.
  • Toss the loaded Caddy at least 10 feet high onto the landing zone to "stack" ribs and "pop" the ball out of the Caddy.
  • Earn points by competing to snag the ball first and return it back to the table before getting tagged by the non recovering team.
  • You can snag the ball in the air or on the ground.
  • Your teammates can help block when returning the ball back to the table.
  • Important: Players are not allowed to touch the Caddy while it is on or above the table.

Defense

  • Earn points by competing to snag the ball first and return it back to the table before getting tagged by the non recovering team.
  • You can snag the ball in the air or on the ground.
  • Your teammates can help block when returning the ball back to the table.
  • Important: Players are not allowed to touch the Caddy while it is on or above the table.

Teams alternate tossing after every play.

What Happens

  • All Players Go For The Ball: All players should be watching the toss and trying to predict the shot. Then players battle to snag the ball first. So move around, box out and position yourself well!
  • Stopping the Blitz: The ball return (the blitz) can be stopped when a player from the non recovering team tags the ball runner. This may be played using flags, two hand touch, or with tackles when wearing proper equipment.
  • Foul: If a player touches the Caddy on or over the table, this is a foul and can result in a re-throw.

What Things Mean

  • Live: A play is considered "live" when the Caddy lands accurately on the landing zone and the ball successfully pops out of the Caddy.
  • Dead: A play is "dead" if the Caddy hits the table edge, misses the table entirely, or the ball remains inside the Caddy.
  • Fault: If a player's first toss is "dead," they are allowed one re-throw.
  • Stacked Rib: An inner rib of the Caddy is considered "stacked" when it has completely collapsed, and the Caddy remains on the table. Stack points range from 1 to 4.

Caddy Flip games are not "drinking games." We do not recommend playing this mode under any influences - please opt for different game modes.

BEFORE YOU START

Use these tips as you learn!

VISUAL STEPS

Split Teams Around a Landing Zone

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 up to 3v3
  3. No sides - this is a 360° game!

Load It

Before each toss, the Tossing Team will:

  1. Expand the Caddy completely
  2. Drop the ball in the big hole
  3. Lightly push from the inside to make it stick

NOTE - do not load directly into the small hole from the outside.

Toss It

Toss the loaded Caddy onto the landing zone to pop the ball out.

HEIGHT IS YOUR FRIEND... 10'+ HIGH!

Spiral - more pops, less lobs, hard to stack

Flip - random pops, lobs, and stacks

Pop or Lob It

Land it accurately to eject the ball out and start the play.

  • Popped Ball: Ball shoots out fast!
  • Lobbed Ball: Ball lobs out slowly
  • Dead Play: Ball doesn't come out

Missing the table or hitting the edge doesn't count and ends the turn.

Volley A Miss

If the Caddy is going to miss the landing surface, any player can bump the Caddy one time to pop the ball out.

  • Use any body part to bump it
  • The ball is live for everyone to recover when it comes out
  • Stack points will not count on volleys

Snag It

All players race to snag the ball first.

  • Snag the ball in the air or on the ground +1 point

Recover It

Battle to return the ball back to the table for extra points.

  • Block for your ball runner
  • Or battle to tag and stop the Blitz

Stack It

Stacks earn max points! (1-4 points)

+1 to tossing team per full rib stack

  • Ball must come out of the Caddy
  • Caddy must stay on the table
  • No player can touch the Caddy on the table

Score The Blitz

Since both teams can score on a given turn, use cancel scoring before switching tossing teams.

Winner!

First team to 11 wins!

  • Must win by 2 or more.
  • Play to 21 for longer games.
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